AI video is getting really good

Started by ergophobe, May 22, 2025, 09:20:44 PM

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ergophobe

Came across this
https://www.instagram.com/p/DIW2uOvs5vV/

Scott Galloway mentioned seeing a very realistic video of an otter tapping away on his computer during a flight.

This one still has a ways to go, but it's still mind boggling compared to the AI still photos of just a year ago.
https://www.instagram.com/p/DIwYNJ_SAol/

rcjordan

I saw a game graphics comparison a week ago. Same game, same scene remastered.  Mind boggling is right.

Indiana Jones and the Great Circle is getting kudos for graphics.

https://youtu.be/hicZQ-yPFdQ?t=348

rcjordan

<today's feed>

Google DeepMind's Veo 3 floods internet with realistic videos

https://www.axios.com/2025/05/23/google-ai-videos-veo-3

ergophobe

Those are impressive. The rate of change is breathtaking.

The videos make me remember something I posted about a while ago. Researchers trying to get realistic photos realized that the problem was that no number of 2D training photos were enough and that they needed to build a full physics model with light and gravity and so forth because the system had to understand what happens when a head is rotated or a person leans against a wall. In other words, the image generator had to "understand" the world.

The comment they made at the time is that this advance in image generation would spill into self-driving, robotics and all sorts of other places where understanding the world matters.

It's obvious that it also has relevance for generating video for all the same reasons.

One thing that I find interesting is that the running video (linked in the Axios article)

https://x.com/fofrAI/status/1924919997161234666

is still immediately recognizable as "wrong." It still looks like a video game not a human. I kept clicking pause to see if the stills looked really wrong and they don't look horribly off. But once you put the runner in motion, it's obvious. Too much shoulder movement and twisting in the torso.

Part of what I find odd about that, is there are apps (haven't tried them yet, but have two on my phone waiting to try) that watch you run and analyze your form using AI. I've seen some demos and people making far more subtle form errors than the guy in the AI video get correctly flagged for problems. So the model of a "good" running is out there. It just isn't built into the AI video generators yet. I suspect that once someone points out that the people at Ochy have solved this problem and would share their tech for $$$$$, we'll see realistic runners in this videos, and so on for skiers and drivers and cyclists and everything.

ergophobe


littleman

#5
Reading those YT comments, I am not sure if those people understand the difference between AI entertainment and real life.  Are these the same folks who think pro wrestling is real?

littleman

Added: I am sure there will be 100% AI movies in the next couple of years.

rcjordan

>100% AI movies

I've seen unofficial posts about a super-hero one in the works.  We have a thread here about the Hollywood writers' union extracting a pledge to not use AI, IIRC.  That won't stop the indies launching via streaming --or the big dogs like Amz Prime.